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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) Book
* Excludes Voucher Code Discount Also available Used from £N/A
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ASDA
Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management and methods for managing memory usage in game consoles and portable game players. It also includes shader programming physics and memory management for game consoles and portables.
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Blackwell
This updated edition contains more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. Includes a CD...
- 0122290631
- 9780122290633
- David H. Eberly
- 2 November 2006
- Morgan Kaufmann
- Hardcover (Book)
- 1040
- 2
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