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3D Math Primer for Graphics and Game Development, 2nd Edition Book
* Excludes Voucher Code Discount Also available Used from £61.52
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Foyles
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
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Blackwell
Rev. ed. of: 3D math primer for graphics and game development. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience...
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Pickabook
Fletcher Dunn, Ian Parberry
- 1568817231
- 9781568817231
- Fletcher Dunn, Ian Parberry
- 19 October 2011
- A K Peters/CRC Press
- Hardcover (Book)
- 846
- 2
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