An Opengl 1.2 Primer Book + PRICE WATCH * Amazon pricing is not included in price watch

An Opengl 1.2 Primer Book

B> Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner that covers the "how to" and gets readers programming quickly with OpenGL. This primer offers complete coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter. A discussion of common pitfalls is also included in every chapter. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL. This concise introduction to OpenGL 1.2 is ideal for those looking to program computer graphics using OpenGL. It succeeds both as a companion to a book introducing computer graphics principles, and as a stand-alone beginnersÕ guide to OpenGL for programmers with a background in computer graphics.Read More

from£N/A | RRP: £22.99
* Excludes Voucher Code Discount Also available Used from £N/A
  • 0201741865
  • 9780201741865
  • Edward Angel
  • 19 June 2001
  • Addison Wesley
  • Paperback (Book)
  • 235
  • 1
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