Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development Book + PRICE WATCH * Amazon pricing is not included in price watch

Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development Book

Good software starts with a good design, and Applying UML and Patterns' subtitle, "An Introduction to Object-oriented Analysis and Design (OOA/D) and the Unified Process" reflects this. The first edition of Applying UML and Patterns became a standard. The second edition uses the unified process (UP) as the interactive process within which OOA/D is introduced and extends the case study used in the first edition. Other changes have been made to reflect the growing consensus on the most effective ways to work with OOA/D and patterns. Although you will learn UML this isn't what Applying UML and Patterns is all about. It's designed to teach you to think of software as a collection of objects with properties and to manipulate the relationships between them. This is far more profound. The case study enables Craig Larman to carry the design through to Java code. In practice you will need a basic understanding of OO programming to benefit from Applying UML and Patterns though you needn't know Java--you could implement the designs in the OO language of your choice with equal facility. When it comes right down to it, Applying UML and Patterns is all about providing you with a language in which to think about software design. This is quite a different from learning a language in which to code a design. A facility with OOA/D will enable you to design and discuss programs independent of code, to produce more elegant and maintainable software and to take a 30,000-foot view of the way your software interacts with the world. In effect, it can shift your viewpoint from that of a mechanic to the more sophisticated viewpoint of an engineer. --Steve PatientRead More

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  • Amazon

    An introduction to object-oriented analysis and design with UML, this work teaches object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. It teaches how to apply UML in the context of OO software development.

  • Foyles

    “This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.” — Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects “Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.” — John Vlissides, author, Design Patterns and Pattern Hatching “People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.” — Martin Fowler, author, UML Distilled and Refactoring “This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.” — Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group A brand new edition of the world’s most admired introduction to object-oriented analysis and design with UMLFully updated for UML 2 and the latest iterative/agile practicesIncludes an all-new case study illustrating many of the book’s key pointsApplying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UMLNew coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoringMany new tips on combining iterative and evolutionary development with OOA/DUpdates for easier study, including new learning aids and graphics New college educator teaching resourcesGuidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architecturesA new chapter on evolutionary requirements, and much moreApplying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable.

  • BookDepository

    Applying UML and Patterns : Hardback : Pearson Education (US) : 9780131489066 : 0131489062 : 04 Nov 2004 : Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects"" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success."

  • 0131489062
  • 9780131489066
  • Craig Larman
  • 20 October 2004
  • Prentice Hall
  • Hardcover (Book)
  • 736
  • 3
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