Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) Book + PRICE WATCH * Amazon pricing is not included in price watch

Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) Book

In Computer Animation: Algorithms and Techniques the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director. What many digital animators fail to realise is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialised. Hardbound, liberally illustrated, and with an eight-page colour gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modelling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready to use code snippets, as well as links to other relevant Web sites.There are any number of books available on computer-animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favourite animation application. --Mike CaputoRead More

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  • ASDA

    Focuses on the developments in animation technology including fluid animation human figure animation and soft body animation. This book covers topics such as quaternions natural phenomenon facial animation and inverse kinematics. It includes discussions of Maya scripting and the Maya C++ API and programming on real-time 3D graphics hardware.

  • 0125320000
  • 9780125320009
  • Rick Parent
  • 11 November 2007
  • Morgan Kaufmann
  • Hardcover (Book)
  • 624
  • 2
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