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Core Techniques and Algorithms in Game Programming: CCNA 1-4 Instructor's Manual (NRG) Book
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.Read More
from£52.63 | RRP: * Excludes Voucher Code Discount Also available Used from £37.14
- 0131020099
- 9780131020092
- Daniel Sanchez-Crespo Dalmau
- 11 September 2003
- New Riders
- Paperback (Book)
- 888
- 1
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