Designing 3D Graphics: How to Create Real-time 3D Models for Games and Virtual Reality Book + PRICE WATCH * Amazon pricing is not included in price watch

Designing 3D Graphics: How to Create Real-time 3D Models for Games and Virtual Reality Book

In Designing 3D Graphics, author Josh White explains in great detail the mechanics of creating real-time 3-D artwork on personal computers. White targets artists, not programmers or hobbyists, who want to learn about the basics of 3-D modeling and eventually create complex models. The focus is primarily on Kinetix' 3D Studio and Adobe Photoshop, and White assumes that you know these packages well; just the same, you can apply the book's concepts to similar software packages. White explains how to use mapping techniques, create textures, model objects, and optimize your work for real-time delivery. He also discusses animations and VRML worlds. A CD-ROM includes sample 3-D models and textures.Read More

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  • Product Description

    A total guide to creating real-time 3D graphics for games and virtual reality.

    In this powerful book/CD-ROM package, top computer graphics artist Josh White tells you everything you need to know to create sophisticated real-time 3D graphics for computer games and virtual reality. This book contains the in-depth knowledge of software tools and hands-on modeling techniques that Josh White has learned while creating artwork for over 20 commercial games, including Descent, Zone Raiders, Locus, Legoland, and others.

    In this nonprogrammer's guide to 3D graphics, you'll learn how to:

    • Design 3D artwork that's optimized for real-time.
    • Create realistic 3D objects that render at a high frame rate.
    • Master industry-standard tools like 3D Studio and Photoshop.
    • Use the three phases of 3D modeling: preparation (sketching out your ideas), design (deciding how to build your model), and implementation (constructing your 3D model).

    Here's just some of what you'll find on the CD-ROM:

    • A collection of 3D objects and textures you can use immediately.
    • Tutorial support: all the 3D models and textures from each step of every tutorial in this book.

    JOSH WHITE is founding partner of Vector Graphics and an expert in the area of real-time 3D modeling. He has extensive experience in very diverse areas of 3D modeling, including mechanical engineering simulations, computer game modeling, fluid flow simulations, and virtual world creation. He has contributed artwork to over 20 commercial games, and trains other professional computer game artists in basic and advanced modeling techniques.

  • 0471149268
  • 9780471149262
  • Josh White
  • 4 September 1996
  • John Wiley & Sons
  • Paperback (Book)
  • 383
  • Pap/Cdr
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