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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide Book
Presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. This book covers such topics as color and lighting, interpolation, animation and basic game physics. It focuses on the issues of 3D game development useful to programmers and provides optimization guidance.Read More
from£27.15 | RRP: * Excludes Voucher Code Discount Also available Used from £10.19
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Blackwell
Essential Mathematics for Games and Interactive Applications, Second Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation...
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Pickabook
James M. Van Verth, Lars M. Bishop
- 0123742978
- 9780123742971
- James M. Van Verth, Lars M. Bishop
- 27 June 2008
- Morgan Kaufmann
- Hardcover (Book)
- 704
- 2
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