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Fast Algorithms for 3D-Graphics: Book and Disk Book
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Product Description
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package.
Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.
- 0387942882
- 9780387942889
- Georg Glaeser
- 30 March 1995
- Springer
- Paperback (Book)
- 306
- 1st ed. 1994. Corr. 2nd printing
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