Fast Algorithms for 3D-Graphics: Book and Disk Book + PRICE WATCH * Amazon pricing is not included in price watch

Fast Algorithms for 3D-Graphics: Book and Disk Book

A tremendous book on the theoretical and mathematical foundations and practical aspects of C programming for writing fast 3D graphics code. Topics covered thoroughly by the book and its diskette include hidden surfaces, shadows, reflections, patterns, spline curves and surfaces, and real-time animation. Requires a good background in mathematics and C programming. Highly Recommended.Read More

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  • Product Description

    The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package.

    Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.

  • 0387942882
  • 9780387942889
  • Georg Glaeser
  • 30 March 1995
  • Springer
  • Paperback (Book)
  • 306
  • 1st ed. 1994. Corr. 2nd printing
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