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Gameplay and Design Book
Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.Read More
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Blackwell
The book is in two parts. The first discusses the components that make up gameplay using case studies and examples. The second goes through the stages of creating and formatting design documents, showing how to approach the industry to start or...
- 0321204670
- 9780321204677
- Mr Kevin Oxland
- 20 May 2004
- Addison Wesley
- Paperback (Book)
- 368
- 1
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