Games of No Chance (Mathematical Sciences Research Institute Publications) Book + PRICE WATCH * Amazon pricing is not included in price watch

Games of No Chance (Mathematical Sciences Research Institute Publications) Book

This volume presents papers from the workshop on "Combinatorial Games" held at MSRI in July 1994. Combinatorial games are two-person perfect-information games such as chess, checkers, go, domineering, dots-and-boxes, hackenbush, nim, etc. The positions of the latter games in this list tend to decompose into sums of simpler positions. This book will be the newest addition to the literature on combinatorial games, covering many aspects of the current research and will be sought after as a state-of-the-art report in the field.Read More

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  • Product Description

    Is Nine-Men's Morris, in the hands of perfect players, a win for white or for black--or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches, minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full anlaysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men's Morris and Pentominoes; and new theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.

  • 0521646529
  • 9780521646529
  • 13 November 1998
  • Cambridge University Press
  • Paperback (Book)
  • 552
  • New Ed
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