Level Up!: The Guide to Great Video Game Design Book + PRICE WATCH * Amazon pricing is not included in price watch

Level Up!: The Guide to Great Video Game Design Book

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the Second edition of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based years of professional experience. Level Up! Second Edition has been newly expanded to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages. Level Up! Second Edition provides even more creative ideas to serve as fuel for your own projects including: develop your game design from the spark of inspiration all the way to production; learn how to design the most exciting levels, the most precise controls, and the fiercest foes that will challenge your players; create games for mobile and console systems - including detailed rules for touch and motion controls; monetize your game from the design up; and write effective and professional design documents with the help of brand new examples. Level Up! Second Edition is newly expanded with all-new content, an introduction by David God of War Jaffe and even a brand-new chili recipe - making it an even more indispensable guide for video game designers both in the field and the classroom. Grab your copy of Level Up! Second Edition and let's make a game!Read More

from£17.99 | RRP: £24.99
* Excludes Voucher Code Discount Also available Used from £8.90
  • BookDepository

    Level Up! - The Guide to Great Video Game Design 2e : Paperback : John Wiley & Sons Inc : 9781118877166 : 1118877160 : 09 May 2014 : Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game's pre-production, production and post-production stages.

  • Blackwell

    Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await...

  • 1118877160
  • 9781118877166
  • Scott Rogers
  • 9 May 2014
  • John Wiley & Sons
  • Paperback (Book)
  • 550
  • 2nd Edition
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