MUD applies to the genre of games that are designed to be multi-player communities. To create todays ultra-popular MMORPG?s, a solid background in MUD programming is necessary. "MUD Game Programming" teaches you everything you need to know about the protocols needed and concepts used for all sorts of multi-user-dungeon games. While this book is aimed at those who want to learn the basics of client-server based "dungeon" games, it is not limited specifically to a medieval theme. It includes coverage of basic networking, layered protocol format for the internet, text MUD concepts, graphical MUD concepts, and more.
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