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More OPENGL Game Programming Book
Covers special effects, model animation, and more, using OpenGL extensions, vertex and fragment programs. This work also covers shaders, with intermediate to advanced topics. It is aimed at those who have an intermediate understanding of game and graphics programming, with a focus on methods that are used in commercial games.Read More
from£72.20 | RRP: * Excludes Voucher Code Discount Also available Used from £8.74
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Pickabook
Premier Development, Kevin Hawkins, Dave Astle
- 1592008305
- 9781592008308
- Premier Development, Kevin Hawkins, Dave Astle
- 1 June 2005
- Premier Press
- Paperback (Book)
- 626
- 2nd Revised edition
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