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Persuasive Games: The Expressive Power of Videogames Book
Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost...Read More
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Foyles
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their...
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Pickabook
Ian Bogost, Will Wright (Foreword)
- 0262026147
- 9780262026147
- I Bogost
- 3 August 2007
- MIT Press
- Hardcover (Book)
- 432
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