Real-time 3D Character Animation with Visual C++ Book + PRICE WATCH * Amazon pricing is not included in price watch

Real-time 3D Character Animation with Visual C++ Book

Real-time 3D Character Animation with Visual C++ : Paperback : Taylor & Francis Ltd : 9780240516646 : 0240516648 : 08 Jan 2002 : Takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. This work also includes a CD-ROM which gives a full-featured development environment for 3D character animation. It also provides a game engine (Toon3DCreator) on the CD-ROM.Read More

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  • Foyles

    Takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. This work also includes a CD-ROM which gives a...

  • Product Description

    Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

    Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

    Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

    * Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM
    * Get up to speed with compression, vital for distribution of your games across the Internet
    * Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max

  • 0240516648
  • 9780240516646
  • Nik Lever
  • 17 December 2001
  • Focal Press
  • Paperback (Book)
  • 496
  • Pap/Cdr
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