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Real-time Rendering Book
* Excludes Voucher Code Discount Also available Used from £24.46
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Amazon
Focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. This book discusses practical rendering methods used in games and other applications. It also presents a theoretical framework and relevant mathematics for the field of interactive computer graphics.
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Blackwell
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved...
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Pickabook
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
- 1568814240
- 9781568814247
- Tomas Akenine-Moller, Eric Haines, Naty Hoffman
- 5 September 2008
- A K Peters
- Hardcover (Book)
- 1045
- 3rd Ed
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