Simulating Humans: Computer Graphics, Animation, and Control Book + PRICE WATCH * Amazon pricing is not included in price watch

Simulating Humans: Computer Graphics, Animation, and Control Book

Simulating Humans : Hardback : Oxford University Press Inc : 9780195073591 : 0195073592 : 02 Sep 1993 : The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.Read More

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  • ASDA

    The author presents the results of his research on the problem of creating a synthetic or surrogate human form to be used by engineers and designers who are accustomed to computer-aided design techniques. His studies explore the simulation of human figures by graphics techniques.

  • Product Description

    During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.

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