Stop Staring!: Facial Modeling and Animation Done Right Book + PRICE WATCH * Amazon pricing is not included in price watch

Stop Staring!: Facial Modeling and Animation Done Right Book

Lips, brows, frown lines--they?re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims. He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God?s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ?toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.) Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general. There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they?re funny!) and enjoying Osipa?s debates as he works through animating his face telling a lame bartender joke or a sassy ?toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he?s talking about, even when it?s his own animated mug that?s doing the talking! --Angelynn GrantRead More

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  • Product Description

    Over the past few years, 3D animation has become increasingly sophisticated. Done right, facial animation can now breathe life into inanimate 3D objects. As a result, industry and consumer demand for believable facial modeling and animation has grown dramatically.

    Stop Staring is the first book to focus on this tricky yet satisfying art. Here, author and professional animator Jason Osipa shares what he's learned through several years of firsthand professional experience, offering a practical, heavily illustrated guide to one of the most challenging aspects of 3D animation.

    In the course of the book, Osipa takes models in a variety of styles all the way from design and modeling to proper rigging and animation. His humorous, engaging approach combined with the book's professional-quality examples and depth of discussion make Stop Staring accessible to a wide audience while still invaluable to even advanced animators.

    We're proud to announce that this book is an "Alias-Wavefront Approved" title. Although much of its content applies broadly to 3D work in a variety of software packages, Maya is the focus for all software-specific examples.

    Stop Staring is printed on quality coated paper for crisp image reproduction throughout. It features a color insert showcasing the subtleties that color and shading provide in creating realistic facial features, plus a CD with models, textures, lip-synching samples, completed animations, and other related files to help readers complete their own facial animations.

  • 0782141293
  • 9780782141290
  • Jason Osipa
  • 22 August 2003
  • John Wiley & Sons
  • Paperback (Book)
  • 352
  • Bk&CD-Rom
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