The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education Book + PRICE WATCH * Amazon pricing is not included in price watch

The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education Book

HardCover Pub Date: 2012. Pages: 336 in Publisher: Pfeiffer Praise for The Gamification of the Learning and InstructionKapp argues convincingly that gamification is not just about adding points. Levels and badges to an eLearning program. But about fundamentally rethinking learning design He has put together a illiant primer for learning professionals on how to gamify learning. packed with useful advice and examples. Anders Gronstedt. president. Gronstedt GroupAfter reading this book. you'll never be able to design boring learning again. Connie Malamed. author. Visual Language For Designers; authorcreator of The eLearning Coach Blog Engaging. informative and complete; if you need to understand anything about instructional game design. this is the book you need. It provides the right amount of academic evidence. practical advice and insightful design tips to have you creating ...Read More

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  • Foyles

    "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."—FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

  • BookDepository

    The Gamification of Learning and Instruction - Game-based Methods and Strategies for Training and Education : Hardback : John Wiley & Sons Inc : 9781118096345 : 1118096347 : 15 May 2012 : Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

  • Blackwell

    Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning...

  • 1118096347
  • 9781118096345
  • Karl M. Kapp
  • 15 May 2012
  • John Wiley & Sons
  • Hardcover (Book)
  • 336
  • 1
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