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VRML 2.0 Handbook: building moving worlds on the web Book
Many programmers can recall a moment when they first felt like a minor deity. My introduction to such hubris-laden megalomania was when I wrote a Modula-2 program to simulate the population dynamics of two competing bird species. I knew better, but it really felt like those digital birds were alive, even though they were represented simply by columns of numbers on a printout! Though now older and slightly wiser, part of me still longs to create even more complex, visual and 3D worlds in the computer, and I envy programmers whose first mythopoeic moment is in creating a VR world. One of these days I'll get back to making VRML (Virtual Reality Modeling Language) virtual worlds either for legitimate work or for the sheer euphoria of creating simulated worlds. A year ago, the obvious choice was Pesce's VRML; currently, I'd recommend VRML Handbook, written by staff members of Silicon Graphics who clearly know whereof they speak.Read More
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Product Description
Guides readers through the development of 3D virtual world, using a VRML reconstruction of the Aztec city Tenochtitlan. Detailed examples included. Paper. DLC: Computer graphics.
- 0201479443
- 9780201479447
- Jed Hartman, Josie Wernecke, Silicon Graphics
- 10 October 1996
- Addison Wesley
- Paperback (Book)
- 448
- 1
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