Virtual Reality Technology Book + PRICE WATCH * Amazon pricing is not included in price watch

Virtual Reality Technology Book

Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. This book provides coverage of the technology - where it originated how it has evolved and where it is going.Read More

from£178.63 | RRP: £105.00
* Excludes Voucher Code Discount Also available Used from £16.08
  • Product Description

    A groundbreaking Virtual Reality textbook is now even better

    Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients.

    This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technologyâ??where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including:

    • Coverage on input and output interfaces including touch and force feedback
    • Computing architecture (with emphasis on the rendering pipeline and task distribution)
    • Object modeling (including physical and behavioral aspects)
    • Programming for virtual reality
    • An in-depth look at human factors issues, user performance, and
    • sensorial conflict aspects of VR
    • Traditional and emerging VR applications
    The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines.

    GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley.

    PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.

  • 0471360899
  • 9780471360896
  • Grigore C. Burdea, Philippe Coiffet
  • 25 July 2003
  • Wiley-Blackwell
  • Hardcover (Book)
  • 464
  • 2nd Edition
As an Amazon Associate we earn from qualifying purchases. If you click through any of the links below and make a purchase we may earn a small commission (at no extra cost to you). Click here to learn more.

Would you like your name to appear with the review?

We will post your book review within a day or so as long as it meets our guidelines and terms and conditions. All reviews submitted become the licensed property of www.find-book.co.uk as written in our terms and conditions. None of your personal details will be passed on to any other third party.

All form fields are required.